Where is seba the man eater
This listing was ended by the seller because the item is no longer available. This amount is subject to change until you make payment. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount includes applicable customs duties, taxes, brokerage and other fees.
For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. Estimated Delivery within business days. Please note the delivery estimate is greater than 10 business days. Start of add to list layer. Sign in for more lists. Sep 23, PDT. Seller's other items. Sell one like this. Similar sponsored items. Showing Slide 1 of 1. Seller Seller assumes all responsibility for this listing.
Item specifics. Good: An item in used but good condition. You simply only need to enter the portal at the end of the stage. The three doors are just three gates that will automatically open once you reach them on the way to the portal, no switches or puzzles required.
Cross that bridge previously mentioned and prepare for a serious ambush. I suggest hugging the walls in the first ruin room so you don't get surrounded. After passing through the second gate you'll exit the ruins building and enter the forest again. Keep hugging the right side and you'll eventually come to a bridge. This bridge is very very hard to spot and is missed by many. Pass over this bridge to reach the third gate. Enter the Ruins. You will find the Destroyer in the ruins just past the first bridge.
The Destroyer is resistant to fire. Kill the Destroyer and loot the Ring before exiting the level. The elemental towers can be done in any order, this is just a recommended order.
Keep doing the windswept tower for loot and leveling up if you are struggling. The Windswept Tower entrance is directly east of the Gothicus Castle entrance portal. The entrance is marked by white crystals and a broken floating archway. A key thing to remember is that all the Tower levels have the same exact level layout, sans some gates and switches.
The Molten Tower entrance is direct west of the Gothicus Castle entrance portal. The entrance is marked by green crystals and green vines on the walls. The Ashen Tower entrance is directly north of the Gothicus Castle entrance portal. The entrance is marked by yellow crystals and two floating orbs on fire on either side. The Electrical Tower entrance is south and then south-east of the Gothicus Castle entrance portal.
The entrance is marked by turquoise crystals and a lightning bolt constantly striking a spike on top of the archway. The Frozen Tower entrance is north-west of the Gatekeepers location.
The entrance is marked by blue crystals and two waterfalls flowing on either side. Before you place the fifth and final orb on its pedestal you will notice that Rene has come into Gothicus and stands opposite of the Gatekeeper. Speaking to Rene he will talk about you needing Silver Armor in order to fight the Queen's Generals, but you will need to pay him for it.
To my knowledge, there is no special Silver Armor given by Rene that will help you against the Generals. My best guess is that he does sell all the not special at this point Silver level gear, and this is just an awkward introduction of him becoming a new vendor for you. This is an excellent time to re-enter the tower levels, collect gear and level up.
The lesser and greater gear sets for all classes drop in all five towers. Mages must take caution in this level, as the Dark Soldier enemies here have a random elemental resistance.
If you're magic attacks are only doing double digit damage, switch to another element spell. These are the five bosses that you fought at the end of each of the orb levels, this time you'll have to fight them all at the same time. Prepare to be immediately surrounded in all directions. Mages must consider their spell element. Kill all five generals. The Dark Queen's first form can be difficult or rather frustrating for high dodge rogues and high block warriors. This is because while you are dodging and blocking you can't attack, and her first form attacks so fast that you might never get a chance to hit her.
Use your special abilities to damage her if this is the case. The Dark Queen's second form hits harder but slower so you won't have the same problem previously mentioned. Enter the portal to the right of the Dark Queen's throne to complete the game and view the credits. Reload your character to continue playing. Strength - Strength is your character's ability to deal melee damage and wear heavy armor. Dexterity - Dexterity is your character's ability to hit enemies with melee attacks.
It also increases your character's chances of dealing critical damage with melee weapons and dodging enemy attacks. Endurance - Endurance is your character's ability to resist melee attacks. It also increases your character's health and chances of blocking attacks. Energy - Energy is your character's ability to manipulate the elements. It increases your equipped fairy's spell strength and your character's elemental resistance and total mana. Defense Rating DR - Represents your character's ability to defend against melee attacks.
Block - Represents your character's average chances of blocking attacks. Damage taken is greatly reduced on a successful block. Resistances - The percentage of damage reduced from an enemies spell attack of a specific element. Critical Chance - The percentage chance you'll hit the enemy with a melee critical strike. Melee Hit Chance - The percentage chance you'll make successful contact with your melee attack against an enemy of your same level.
Right-Hand Damage - The damage done by your main-hand weapon with a non-critical strike. Additional elemental damage is displayed under the weapon damage if your equipped weapon contains that stat. Left-Hand Damage - The damage done by an off-hand dagger or wand with a non-critical strike. Spell Critical Chance - The percentage chance you'll hit the enemy with a spell critical strike. Spell Hit Chance - The percentage chance you'll make successful contact with your spell attack against an enemy of your same level.
Experience XP - The amount of experience points your character has gained for the current level. MP - These are your character's mana points. MP can be spent to use class skills and cast fairy spells. I went with an AoE Area of Effect 2 handed warrior. After these points are spent Rage Tier 3 is a nice ability to go after. Hardiness Passive - Increase your defense rating and your ability to resist push and hurt effects. Dash Active - A charge attack which deals additional damage and has a chance to stun the opponent.
Note: 3 second stun. Combat Master Passive - Increases the warrior's attack rating with all weapons. Rage Active - When activated, this skill increases all damage dealt but also reduces your armor. Guardian Passive - Increases your blocking ability and the damage absorbed on a successful block. Axe Mastery Passive - Increases damage dealt and attack rating when using axe-type weapons. Sword Mastery Passive - Increases damage dealt and attack rating when using sword-type weapons.
Mace Mastery Passive - Increases damage dealt and attack rating when using mace-type weapons. Potion Addict Passive - Increases the number of potions you can carry. Ravager Passive - Increases damage dealt with two-handed weapons. A quick note about this spec is that it has huge damage output but it can be a little boring due to only using 1 active skill, all the rest are passive.
Dagger Mastery Tier 5 is a good skill also, since you should only be using daggers at that level. Vicious Strike Active - A strong melee attack which stuns the target.
Fool's Luck Passive - Increases the amount of gold found. Elemental Trap Active - Set a trap that deals elemental damage of your current fairy when triggered. Ambidextrous Passive - Increases your attack rating when using two weapons.
Twin Strike Active - A strong melee attack with a high chance of a critical hit that affects two nearby enemies. Assassin Passive - Increases damage dealt when in sneak mode or when attacking a stunned opponent. Treasure Finder Passive - Increases your chances of finding magical items. Jump Attack Active - A very strong melee attack that pushes the target back and slows it.
Killing Blow Passive - Increases the hero's chances of scoring a critical hit. Combo Master Passive - Increases the damage dealt with successive attacks on the same target. Blade Flurry Active - Throw a flurry of golden blades that deal physical damage and stun the enemies.
Poison Blade Passive - All melee attacks also deal on-going damage for a short duration. Dagger Mastery Passive - Increases the damage dealt with dagger-type weapons. I haven't finished leveling this spec yet, but I have finished the game as Warrior and Rogue, and for now, this spec seems to be flying through things easier. My gear isn't anything special, just dual-wielding the Bandit Knife and purple Fine Dagger both 24 Dex required.
In general, it's dual-wield daggers, pump Dex, use auto-melee attack, drop the Fairy AoE your only offensive spell needed and if things get ugly you can drop the Dummy. I find this guy can actually not use Dummy spell often like against 1 or 2, and sometimes 3 foes. The times you need Dummy, I found that rating 5 Dummy just wasn't cutting it for duration. Dummy level 8 feels about right to me at least for this level.
A single casting of it lasts through most big groups, and 2 or 3 of them is all you need for a boss. Energy Manipulation skill was used to offset the fact that my spell to hit was dropping as I level up and not increasing my Energy.
I arbitrarily was trying to keep it somewhat close to my melee hit chance. For future levels, it seems like you can take a few different routes. You could pump only Dex and ignore Energy or You could max Psychic Blast or just 1 point in it. You could even pump some Channeler to further avoid potions. Transmuter Passive - Increases the amount of gold received when transmuting items into gold. Dummy Active - Conjures an illusion to distract nearby enemies. Note: Benefits from the characters current level.
Wand Specialist Passive - Increases the hero's attack rating with wands and staves. Energy Manipulation Passive - Increases your chance to hit with spells. Channeler Passive - Increases the mage's MP regeneration rate.
Fairy Blood Passive - Increases your resistance against all elemental attacks. Master of Magic Passive - Increases the hero's chance to score critical hits with spells. She also increases your magic resistance against all elements while following you. Wetty also increases your water resistance and your health regeneration while following you.
Windy also increases your air resistance and your dodge rating while following you. Rocky increases your earth resistance and your ability to block attacks while following you. Hotty increases your fire resistance and your MP regeneration while following you.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by lordmagnet Version: 1. Page 1 of 2 Last Page. Table of Contents I. Story II. General Tips III. Walk-Through 1. The Awakening 2. It's On Sale! The Missing Son 4.
The Stolen Goods b. Special Delivery 6. The Poisoning 7. The Haunted Mill 8. Thamos Priest c. The Bridge Investigate Plenko's Castle d. To Jeremo! It's Burning! It's Hot In Here The Lorekeeper The Gatekeeper Darkwood The Darkwood Dead The Fallen Knight To Kardair Gatekeeper h.
The Windswept Tower i. The Molten Tower j. The Ashen Tower k. The Electrical Tower l. The Frozen Tower m. The Queen's Palace The Generals Fairies VII. Weapons 1-Handers 2-Handers IX. Achievements XI. Frequently Asked Questions F. Copyright Notices. Story "Oh it's already become so hard to remember the former majesty of Castle Gothicus.
This is where it all began. On that day, all of the peasants, nobility and faeries gathered together. To celebrate the union of their Prince and his darling beloved. But struck down by a sudden illness, his betrothed quickly died on what should have been the happiest day of their lives. Full of sorrow and pain, the Prince refused to accept that death could separate them.
Behind the backs of his advisors he made use of the darkest arts, destroying the barrier between light and death with unspeakable rituals. And when the darkness awoke, evil flooded over the land. She grabbed a dagger and plunged it deep as he cried out in remorse. His anguish can still be heard as it echoes throughout the devastated human and faery worlds.
We have decided that he is the only one who can right the wrong he had so naively committed. Always stack up on potions. Max out your potion limit whenever you're in town, you'll always need them and they're extremely cheap. Because you'll always keep max potions, don't be afraid to use them, even just for an MP refresh. Not only are barrels good for collecting gold and potions, but smashed barrels are an excellent way to tell where you've already been in a level, if you get turned around. There is no real need to purchase weapons or armor.
On the other hand, if you aren't interested in the gold achievement see the end of this guide , then what's the point of hording all that gold? Weapons are always a smart purchase. With the understanding that most players will be around level 40 by the time they beat the game, the general consensus is that you should pick 4 skills in the tree to invest 10 points into each. Auto-Transmute is a great feature under the options menu that shouldn't be overlooked.
You can get away with never putting any points into Endurance for every class.
0コメント